NVIDIA Just Announced GameWorks Dx12

07:21 02/28/2017

NVDA  It was today at the Game Developer's Conference that chip maker NVIDIA announced GameWorks DX12. The graphic chips specialist

Senior vice president of content and technology at NVIDIA, Tony Tamasi remarked, "We have invested over 500 engineering-years of work to deliver the most comprehensive platform for developing DirectX 12 games, including the world's most advanced physics simulation engine."

"These resources will ensure that GeForce gamers can enjoy the very best game experience on DirectX 12 titles, just as they have on DirectX 11 games."

DirectX12 is a collection of resources for game developers that will increase realism and shorten product cycles in titles designed using DirectX 12, API from Microsoft.

The technical director at the Coalition, developers of Gears of War 4, Cam McRae commented, "NVIDIA's commitment to DirectX 12 is clear. Having them onsite during the development of Gears of War 4 was immensely beneficial, and helped us to deliver a game that is fast, beautiful and stable."

"NVIDIA creates stunning special effects that run in real time on a PC and provides them to game developers," commented Hajime Tabata, who is the division executive of Square Enix.

"A lot of the visual magic you see in video games today is a direct result of NVIDIA's work behind the scenes. They are providing an invaluable combination of source code, tools, technology and the engineering effort it takes to help developers implement them. The advancement that we are trying to create through this collaboration is not simply about an evolution in visual appearance, but also to use new technology to create new user experiences," Tabata also said.

According to NVIDIA's press release, "the latest version of GameWorks builds on the over 2 million lines of documented code that are available to developers, providing them with a huge range of rendering and simulation effects. GameWorks technologies are currently used in more than 1,000 titles."

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